Set as Homepage - Add to Favorites

日韩欧美成人一区二区三区免费-日韩欧美成人免费中文字幕-日韩欧美成人免费观看-日韩欧美成人免-日韩欧美不卡一区-日韩欧美爱情中文字幕在线

【hairy sex goddess videos】New 'Magic: The Gathering' Zendikar Rising card makes rocks fall, everyone dies

Magic: The hairy sex goddess videosGathering’s Zendikar Rising set will introduce over 280 new cards to the game this month, as well as bringing back mechanics such as Landfall and Kicker. However, one of the most significant updates is the introduction of modular double-faced cards (MDFCs).

Unlike previous double-faced cards, these new modular cards can only be played as one side or the other, unable to change between them on the battlefield. And unlike split cards, these new cards can be permanents such as creatures or lands as well as sorceries or instants. This expands the options in your hand and gives you more versatility than a normal card.

In the lead up to Zendikar Rising's release on September 25, Mashable is excited to exclusively reveal one of the first MDFCs arriving in the set: Shatterskull, the Hammer Pass / Shatterskull Smashing, a Red Mythic Rare land/sorcery.


You May Also Like

Shatterskull, the Hammer Pass

Mashable ImageMagic: The Gathering Zendikar Rising set exclusive reveal: Shatterskull Smashing / Shatterskull, the Hammer Pass Credit: Wizards of the coast

The first side of the card is Shatterskull, the Hammer Pass, a Red land. However, unlike basic lands, you won’t be able to use it immediately unless you’re willing to pay a cost: "As Shatterskull, the Hammer Pass enters the battlefield, you may pay 3 life. If you don't it enters the battlefield tapped."

This means that if you want to get mana from Shatterskull, the Hammer Pass in the same turn that you play it, you have to pay 3 life points. Otherwise you’ll have to wait until the start of your next turn, giving your opponent more time to build their defences.

Losing all your life points is the most common way to lose a game, so this life point requirement may seem like a significant downside. However, professional Magic player David Mines considers Shatterskull, the Hammer Pass’ cost "very minimal for a Red deck." Who cares about losing a few life points if it’ll help get your opponents to zero first?

"Your life total is a resource, especially in your Red decks!" Mines told Mashable via email. "Sometimes the best form of defence is a good offence!"

Shatterskull Smashing

Mashable ImageMagic: The Gathering Zendikar Rising set exclusive reveal: Shatterskull Smashing / Shatterskull, the Hammer Pass Credit: Wizards of the coast

On the literal flip side, sorcery Shatterskull Smashing can deal out some truly skull shattering damage — if you have the mana to pay for it. While playing this sorcery demands a minimum of three mana, including at least two Red, Shatterskull Smashing grows significantly stronger if you decide to use more.

This is thanks to the card’s ability: "Shatterskull Smashing deals X damage divided as you choose among up to two target creatures and/or planeswalkers. If X is 6 or more, Shatterskull Smashing deals twice X damage divided as you choose among them instead."

Mashable Top Stories Stay connected with the hottest stories of the day and the latest entertainment news. Sign up for Mashable's Top Stories newsletter By clicking Sign Me Up, you confirm you are 16+ and agree to our Terms of Use and Privacy Policy. Thanks for signing up!

So, for example, you could play Shatterskull Smashing using five additional mana on top of the two mandatory Red. This would allow you to deal five damage split up however you’d like between up to two of your opponent’s creatures. You could deal three damage to one and two to another, or four and one, or just spend all five in one place.

But if you were to cast Shatterskull Smashing using six additional mana instead, paying a total of eight, your allocatable damage output would double to 12. This should be more than enough to kill a pair of particularly beefy creatures — or one hulking behemoth.

“If you ever get to use the ‘X being 6 or more' mode of this card, you’ll be killing some gigantic creatures. I can’t see you losing those games,” said Mines. “Rest assured once this card is cast, it will end a lot of games in quick fashion.”

Mashable ImageRocks fall, everyone dies. Credit: ADAM PAQUETTE / WIZARDS OF THE COAST

While both of the card’s sides have their benefits, Shatterskull, the Hammer Pass / Shatterskull Smashing’s true power is in its versatility. If you get it early and need some mana, Shatterskull, the Hammer Pass will give some to you. If it’s later in the game and your opponent has established a defence, Shatterskull Smashing can help you come in like a wrecking ball. How you play this card all depends upon what you need when you draw it.

“The ability to have your card never be ‘dead’ in your hand massively adds to a card’s quality by always giving you a mode you can use,” said Mines. "Shatterskull Smashing / Shatterskull, the Hammer Pass lets us have a very powerful later game spell while also being able to make our land drops in the early game.”

This is particularly significant when building an aggressive Red deck, since they often contain as few land cards as a player thinks they can get away with. Red decks rely on keeping constant pressure on your opponents, so drawing too many lands can give them time to regroup and overpower you.

“So a Red deck that might normally need to play 20 [basic land cards] could potentially add 4 [Shatterskull Smashing / Shatterskull, the Hammer Passes] to their deck and only need to play 16,” said Mines.

SEE ALSO: 'Magic: The Gathering' Double Masters set brings back a ridiculously powerful card

Fitting with Zendikar Rising's land theme, Magic: The Gatheringhead designer Mark Rosewater told Mashable that all of the set's modular double-faced cards have a land on at least one side of them.

“Zendikar Rising has MDFCs that are also a creature, another land, an instant, or a sorcery,” said Rosewater via email. Further card type combinations will be revealed in the next two premier sets, Kaldheim and Strixhaven, which will include modular double-faced cards as well.

“We designed modal double-faced cards way back in [2011's] original Innistrad when we first created the transforming double-faced cards and I've been waiting for the right place to finally make use of them,” said Rosewater. “I'm really excited that MDFCs finally have their day and I can't wait to see the players' reactions to it.”

Magic: The Gathering's Zendikar Rising set will be released on September 25.

Topics Gaming

0.1282s , 14237.8046875 kb

Copyright © 2025 Powered by 【hairy sex goddess videos】New 'Magic: The Gathering' Zendikar Rising card makes rocks fall, everyone dies,Public Opinion Flash  

Sitemap

Top 主站蜘蛛池模板: 国产裸体美女视频全黄 | 成人精品不卡在线观看 | 2024年日本高清一卡二卡三卡四卡 | 亚洲在线2018最新无码 | 亚洲欧美日韩人成在线播放 | 动漫成年美女黄漫网站 | 日韩 图片小说 | 国产精品刺激好大好爽视频 | 亚洲精品无码一区二区三区仓井松 | 一级做人爰a全过程免费视频 | 国产精品毛片一区 | 亚洲国产精品一区第一页 | 天天干在线视频播放 | 久久国产亚洲精品精国产 | 18成禁人看免费无遮挡动态图 | 亚洲色无码专区在线 | 国产精品亚洲av色欲在线观看 | 先锋影音中文字幕日韩欧美 | 狠狠爱在线影院 | 国产精品国产三级国产无码 | 久久久国产精品天天影视 | 日韩人妻无码一区二区三区 | 久久久久亚洲av无码专区体验 | 久久久国产精品欧美狂野 | 亚洲午夜久久久久影院 | 久久精品第一国产久精国产宅男66 | 亚洲国产欧洲综合997久久 | 区一区区三区产品无卡高清在线 | 韩国精品一区视频在线播放 | 国产剧情原创中文片在线 | 波多野结衣三区 | 激情久久av免费一区二区 | 国产成人无码精品久久99 | 日韩射吧 | 欧美日韩激情视频一区二区 | 久久私人影院香蕉 | 人妻少妇久久一区二区三区 | 18禁成年免费无码国产 | 国产成本人片无码免费2024 | 成片伦一区二区三区视频 | 色之综合网|